Museum AR · Experience design · 2023
Make the exhibit the centre of the experience.
I shaped an AR museum experience around one product priority: help visitors understand the object in front of them. Field research informed the scan-to-story journey, multilingual access, and optional exploration, then a 10-person study tested the interaction.

Add context without competing with the exhibit.
Visitors move between physical objects, labels and digital information. Requiring them to learn a new interface at every exhibit would make the technology the focus of the visit. The design question was where an AR layer genuinely improves understanding, and when it should get out of the way.
Understand the visit before adding a digital layer
Field research, comparative patterns and visitor input
I combined field visits, visitor interviews, survey responses, and comparative research to identify where digital support would help. Three priorities shaped the scope: a clear entry point, accessible exhibit context, and control over how deeply to explore.
What changed: The visitor journey mattered more than the novelty of an overlay. I mapped collection and onboarding through scanning, reading, optional play and return of the glasses, then kept exhibit discovery as the primary path.
Swipe or use the arrows to explore the research visuals; each image has a short explanation.










Prioritise the path from object to story
Opportunity mapping and prioritisation
I prioritised scanning and exhibit interpretation as the core journey. Language access supports that task; collections and the scavenger hunt remain optional. This scope decision limits competing content in the field of view while retaining depth for curious visitors.
4 research visuals · Swipe or scroll. Each visual includes a short explanation.




Resolve navigation before adding detail
Early layouts and navigation
I used sketches and storyboards to compare entry, scanning, and return paths before investing in detailed UI. The selected structure gives each interaction a clear next step and exit; language, saved discoveries, and the hunt extend that same model.

An exhibit-first AR experience
Exhibit stories, language and optional discovery
Scanning leads directly to the exhibit story. Language, collections, and the hunt extend that experience while preserving a clear route back to the physical display.


















Validate understanding in the interaction
Formative evaluation
I evaluated the Unity prototype with 10 prospective visitors, observing scanning, navigation, and recovery. Their questions guided clearer instructions and feedback. The study informed interaction quality; a gallery pilot would be needed to measure learning and engagement in a real visit.
The walkthrough above shows the experience tested; this evaluation focused on whether visitors understood the scan, navigation, and return path.
From fieldwork to an exhibition journey
The original museum proposal documents the fieldwork, visitor journey and service flow behind this concept. Its proposed targets are not measured outcomes.
Keep the exhibit as the measure of success.
The project established a research-informed scan-to-story journey and an interactive prototype. A gallery pilot should now test recognition reliability, onboarding time, and story recall, so the AR layer earns its place in the visit.